Gamers-Path Role Playing Games Castle Crusades: Nine Worlds Saga Volume III - Crisis in Alfheimr

Castle Crusades: Nine Worlds Saga Volume III - Crisis in Alfheimr

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With Hel's plot unearthed, the Nine Worlds beckon, for somewhere beyond Midgaard lies Odin AllFather's scattered Fimbulwinter Runes! And to stop Hel and bring peace to King Hrolfr's realm, it is left to the intrepid to fetch the runes and return them to Valhalla, before any take note!

From the dark shadows of Svartalfaheimr the trail leads to Alfheimr, the land of the fabled Light Elves, where the Vanir God Freyr reigns! A perpetually spring-like world, surrounded by endless miles of crystalline blue oceans, scenic skies, filled with flocks of birds and a wilderness of high mountains is ill prepared for the chaos of the Fimbulwinter Runes!

Freyr is unaware that two of the Runes have fallen into his world. The adventuring party must find their whereabouts before he or the others in this serene world do, or have the wrath of  those who might be following them wreak havoc on them all.

 

Things in this world are not what they seem, and with the Runes' influence they are even worse. Continue on the journey of the Nine Worlds Saga and plunge into the fabled lands of Alfheimr!